Clan
Daeva
Nickname: Succubi
Emotional and sensual, the Daeva cultivate both desire among their prey and
physical perfection among themselves. Sexual predators and sensual hedonists
alike populate the ranks of the clan. Succubus sires look for some combination
of charm, culture, seductiveness, desire to achieve, passion and physical beauty.
Many Daeva Embrace mortals to whom they have become attached, but this attachment
almost invariably proves false, a mixture of lust and simple hunger. Few relationships
are as euphoric as those between a Daeva and a newly Embraced childe, and few
grow cold as swiftly.
Clan Mekhet
Nickname: Shadows
Secretive and wise, the Mekhet are masters of all things hidden.
They hunt from the shadows, preying secretly on victims and unlocking secrets
that no one should know. The only common thread linking Mekhet is an affinity
for the night itself or some metaphorical darkness, such as a pained soul
or a thirst for knowledge. Mekhet are tutored intensely by their sires so
that they understand the nature of the clan and its duties. Some prefer to
let their progeny discover the Kindred world on their own, but not even these
sires stray so far that they cant watch a protégés
progress.
Nosferatu
Nickname: Haunts
Stealthy and disturbing, the Nosferatu wield fear itself like
a hunters blade. Their very presence unnerves people, whether by physical
ugliness, foul stench or nebulous personal malignance. Nosferatu come from societys
castoffs, such as the homeless, the mentally ill and criminals. Haunts tend
to be self-reliant individuals who actually manage their new condition.
Ventrue
Nickname: Lords
Regal, commanding and aristocratic, the Ventrue are the harsh lords of the Danse
Macabre. The Ventrue most often come from the closest the modern world comes
to feudal nobility: the ranks of professionals, the cream of high society, the
scions of old money or political dynasties. As new professions and new forms
of power arise, the Ventrue bring them into the clan. Through whatever means
necessary, the Ventrue rise to the top of the undead heap.
Clan
Gangrel
Nickname: Savages
Primal and savage, the Gangrel hunt in the untamed places and show no mercy.
Gangrel can come from nearly any former life, but all Savages possess a strong
survival instinct. Gangrel loathe personal weakness and admire those whose greatest
strengths are those of the self self-awareness, self-confidence and self-reliance.
The
Carthian Movement
The Carthian Movement is the most modern of the vampiric covenants,
seeking to uproot tradition and create a more egalitarian system for vampiric
rule. Carthians are full of ideas, fiery and passionate about their beliefs
for Kindred self-rule. Few of them think about why the current status quo has
lasted for as long as it has. Instead, they are eager to challenge it, fervent
to accomplish something positive in the dark world of the Kindred. The Carthian
Movement mostly comprises neonates and they tend to be wary of the elders of
their kind. The older a vampire becomes, the more stagnant and callous he becomes
to the world around it. The Movement has still had success in some areas, however,
and has grown support by being patient and playing the political games that
it must. Passion and unity are the weapons of the Carthian Movement.
The
Circle of the Crone
The Circle is a secretive and mystic group of Kindred, holding
its own belief about vampiric nature and even its own Discipline. The so-called
Acolytes believe that vampires make up a natural part of the world and can learn,
grow, and find enlightenment instead of wallowing in the guilt-ridden angst
of other groups, which focus on penance. Therefore, members of the Circle of
the Crone often find themselves dismissed as political outcasts and heretics
of vampiric existence, especially by the more religious Kindred. The Circle
believes that creation is power. Vampires must face their static condition and
overcome it by creating and cultivating whatever they can. Acolytes also cherish
testing themselves, believing that only by overcoming their physical, mental
and spiritual limitations can they become something more than creatures of the
night. This belief can also lead to persecution, as their strange rituals of
testing can seem barbaric and even unholy to some Kindred.
The
Lancea Sanctum
The Lancea Sanctum is the religious and moral backbone of the
Kindred, as well as the covenant of self-appointed priests and inquisitors of
the Damned. Universally respected and feared, the covenant constantly seeks
to oversee the religious existence of all Kindred, if not to rule them outright.
Believing themselves to be the chosen of God, Kindred of the Lancea Sanctum
follows The Testament of Longinus, a collection of writings made by the centurion
who pierced Christs side and was turned into a vampire. The Sanctified
believe that his divine transformation gave purpose to the existence of the
Damned and a new purpose for the undead.
The Lancea Sanctum seeks to convert those that it can, and uses conversion as
an alternative to conflict, not wanting to cut down a potential brother or sister.
The Sanctified also accomplish this by offering spiritual guidance wherever
possible, offering themselves as priests and advisors to all of the Damned,
and a Bishop or Archbishop often closely follows an Invictus Prince.
The
Invictus
The Invictus is the landed aristocracy of the Damned. An elitist
organization at its core, the Invictus teaches that power is everything and
those who gain power deserve it most: those with the greatest skill, the greatest
ambition, and overall, the greatest claim to leadership. The Invictus appeals
far more to elder Kindred than to neonates, and the covenant believes that age
and experience are worth far more than anything youth might offer. The so-called
First Estate claims to have created most of the common titles and ranks in the
modern nights, especially the title of Prince. The Invictus clearly thinks in
terms of aristocracy, and like any aristocracy, it suffers in disorder. Therefore,
the Invictus strives to maintain order among the Damned and seeks to uphold
the laws of the Kindred to the fullest extent. The most frightening aspect of
the Invictus is that the covenant might be right: If they dont hold the
power of the Kindred, then who will? Perhaps the long history of Invictus tyranny
exists because its the only way to rule the Damned.
The
Ordo Dracul
The Ordo Dracul claims to follow the teachings of Vlad Tepes,
Dracula himself. Dracula claimed to have no sire, struck by God with undeath
for his abuse of faith. The Dragons, as they are known, comprise one of the
youngest major factions of the society of the Damned. Their supposed founder
has not been seen in over a century, and his absence further brings the Ordo
Dracul into question with some Kindred.
The Order teaches that nothing is permanent, that even vampirism can be overcome.
The Dragons have developed a number of supernatural paths that lessen the effects
of the Curse, paths they call the Coils of the Dragon. Although there is no
evidence of any Kindred fully escaping the Requiem through the Dragons' rites,
the Order's beliefs still attract Kindred of all types and ages into its ranks.
All are welcome, so that their knowledge and experiences of the vampiric condition
can be shared. This growing pool of knowledge is one of the Dragons' goals
the more they know of the Curse, the better they can act against it.
Vampire:
The Requiem - Clans and Covenants
Clans: http://toddbranch.net/Camarilla/Clans/clans.htm





Covenents: http://toddbranch.net/Camarilla/Covenants/cov.htm
If a vampire's clan is akin to her family, her covenant is the
social circle within which she operates. In some cases, covenant is a political
allegiance; in others, it's a religious or philosophical one. These covenants
all coexist in most Kindred cities, vying for preeminence just as their members
struggle for status and recognition within the covenant. Along with the choice
of clan, the choice of covenant (or not to join a covenant at all) defines
the basic position of a Kindred character.




